Further into the trees we get ambushed by a bunch of spiders (what’s the collective name for spiders? A sting?) and this Ettercap thing. I feel bad about this as it’s my job – which I’m normally danged good at – to spot trapdoors and the like, and I plum missed this one. Still, I was lucky enough after it to avoid getting bitten to death by those berks and we managed to beat them without too much damage. A reminder of me to keep a good look out for trouble though!
Then we make it to what I guess must be Yggdrasil, the World Ash. Know-it-alls reckon that the tree reaches into every plane there is. I don’t know the light of that, but it’s one big tree. We travel up the branches – which must be 500 yards wide themselves – and make it to the trunk, which is even bigger. Huge doesn’t begin to describe it.
We come to a town that the bloods there call Crux. Pretty little place with wood everywhere, as you might guess. The local law, name of Nachen Jon, tells us all about it and where to set up kip, then we meet the local bigwig, one Veridis. He don’t look that special.
This seems a nice place to set up but we have unfinished business with those lizard berks. Once we get a sleep here I reckon we’ll call on their headman, who goes by the name of Haac(!)nss. (I know, crazy name. What can you make of that?) Don’t think he’ll swap us the beauty bottles for bub, somehow, though. Maybe I can lift them…?